//==============================================================================
// Jarl_anim.txt
//==============================================================================

import norse_sword_anim.txt
import Norse_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
            Visual cavalry n beta raiding cavalry head
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Copper
      }
   }
}
//==============================================================================
define Sword
{
   set hotspot
   {
      version
      {
            Visual Attachments N Sword Iron
replacetexture Cavalry N Raiding Cavalry Head Copper/Cavalry N Beta Raiding Cavalry Head Copper
      }
   }
}
//==============================================================================
define Shield
{
   set hotspot
   {
      version
      {
            Visual Attachments Beta N Shield Cav Iron
Replacetexture Attachments N Shield Cav Iron Map/Attachments Beta N Shield Cav Iron Map
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
			Set Hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_BoredA
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_BoredB
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
   }
}
//==============================================================================

anim Walk
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_WalkB
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.05 true   
					tag FootstepLeft 0.95 true   
					tag FootstepRight 0.50 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_WalkB
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.05 true   
					tag FootstepLeft 0.95 true   
					tag FootstepRight 0.50 true
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_walkA
				}
			}
		}
   }
}
//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_DeathA
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
   }
}
//==============================================================================

anim Idle
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_IdleA
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_IdleA
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
   }
}
//==============================================================================

anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_attackA
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_attackB
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_attackC
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.48 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
   }
}
//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_FlailA
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry Beta N Jarl Horse
				ReplaceTexture special n jarl cape map/Cavalry Beta N Heavy Cavalry Cape Map
				ReplaceTexture cavalry n jarl standard/Cavalry Beta N Heavy Cavalry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
   }
}
//==============================================================================

anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Jarl_aomsp21niordsir
         version
         {
            VisualGranny Jarl_aomsp21niordsir
         }
      }
      set hotspot
      {
         name Jarl_aomsp21aye
         version
         {
            VisualGranny Jarl_aomsp21aye
         }
      }
		set hotspot
      {
         name Jarl_aomsp21apocalypse
         version
         {
            VisualGranny Jarl_aomsp21apocalypse
         }
      }
	}
}